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The three different ships on offer vary dramatically. Once you have unleashed Hyper mode, the game becomes a lot trickier until the end of that stage, with enemy fire becoming markedly more ferocious. There is also the Hyper meter to pay attention to – shooting down certain foes with different combinations of weapons slowly fills the meter, which, when at maximum allows you to enter Hyper mode, a state of invulnerability that gives you an awesomely increased rate of fire and the ability to clock up your Combo Gauge at an alarming rate – but at a cost.
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Each time you kill an enemy, it sets off a timer which lasts for a split second, enough to allow you to chain another kill, and another, and another, increasing your Combo Gauge, with the ultimate aim of maintaining it for as long as possible, or even over the course of an entire level, if you are an expert player. Like the more maniacal beat ‘em ups of recent times, Cave and their ilk also include combo meters– but not for duffing people up. You’ll rack up increased scores by filling the Combo Gauge. A bit like Treasure’s classic Ikaruga, switching between different shot types have different effects in counteracting your enemies and their bullets.
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Tapping the button will activate your “spread” attack. Hold the fire button down and your ship will unleash a solid, concentrated beam of fire. You come equipped with two different weapon types, and depending on which play mode you select, smart bombs. Therefore Resurrection tasks you with piloting your larger ship through the beautiful pyrotechnics, whilst being mindful to protect the core. But as with many games of this type, your avatar can only be destroyed when a projectile or enemy strikes the hitbox at the centre of your ship. It may appear from the outset that this plethora of bullets onscreen is simply too much – and impossible to navigate through. Of course, all of this is an excuse for the trademark “bullet hell” – literally thousands of pink and blue bullets swarm around your craft, often in mesmerising formation. There are extra lives, extra smart bombs and lots of gold medals to collect to increase your score – and each sortie is rounded off with a boss battle against…a giant robotic girl. The basic principle of Resurrection is to pilot your chosen spacecraft – of which there are three to select – in a vertically scrolling five-stage assault against an armada of anime-inspired nasties. Thanks to the tremendous folks over at Rising Star Games, who also helped to bring us Cave’s stellar side scroller Deathsmiles earlier in the year, we kids in the Eurozone can now enjoy some hyper killer bee fun times, in blazing HD.
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Up until now, it was only available to Japanese gamers, with Xbox 360 ports of the original game and the “Black Label” revision appearing in the East, as well as scaled down (but excellent) ports for iOS and Android devices. The most recent offering in Cave’s popular franchise is Do-Don-Pachi Dai-Fukkatsu – which translates as Do-Don-Pachi Ressurrection – and exploded into Japanese arcades in 2008. It went on to spawn four sequels, which seemed to up the ante in terms of bullet hellaciousness and mental game mechanics with each new instalment.
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One of the first proper “manic” shooters, DonPachi was Cave’s debut and built upon the themes and ideas present in Batsugun, the final shooter crafted by Toaplan, the company that fragmented leading to the formation of Cave, 8ing/Raizing, Gazelle and Takumi – companies that have all had a crack at their own vertical shooters since the demise of their former employers. The first DonPachi – “leader bee” (hence the bee motif that runs throughout the series) was released way back in 1995 and converted with aplomb to the Sega Saturn. But perseverance is key – once you learn the mechanics of the game, and that your ship is perhaps not quite as vulnerable as you first thought – you can start enjoying the mesmerising treats something like Dodonpachi Resurrection has to offer. When you first cast your eyes on the thousands of swirling projectiles that fill the playing field, you would be forgiven for just downing tools and giving up there and then. You see, Cave define their games by the intricacy and volume of enemy ordnance on screen and the way you pilot your craft through the maelstrom. Even as someone who grew up playing some tough-ass shooters on the Commodore Amiga – and let me tell you, Project X was not and still isn’t a walk in the park – losing my bullet hell virginity was a scary and intimidating, yet undeniably beautiful experience. As one of the great survivors, Cave have managed to maintain their popularity and critical success, despite the decline of the coin-op in the West and the niche nature of their games.